I don't have a highscore table built yet. I thought I'd release it to the masses to see how it's received before doing that part.
Yeah, I don't have a name for it yet. The one I picked out sucked roach taters. What was the name I picked? Super-fun-happy-skull-type-game See - pretty bad.
Close all the doors. Clicking on a door with toggle that door and all adjacent doors - if it is open, it will close; if it is closed, it will open.
The random game keeps track of the number of moves necessary to close the doors on the level - try to keep the number of clicks below zero...
Think you come up with one better? Lay it on me.